/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "Maestro_precompiled.h" #include #include "CharacterTrack.h" #include "Maestro/Types/AnimValueType.h" #define LOOP_TRANSITION_TIME 1.0f ////////////////////////////////////////////////////////////////////////// /// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component bool CCharacterTrack::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks) { if (bLoading) { xmlNode->getAttr("AnimationLayer", m_iAnimationLayer); } else { xmlNode->setAttr("AnimationLayer", m_iAnimationLayer); } return TAnimTrack::Serialize(xmlNode, bLoading, bLoadEmptyTracks); } void CCharacterTrack::SerializeKey(ICharacterKey& key, XmlNodeRef& keyNode, bool bLoading) { if (bLoading) { const char* str; str = keyNode->getAttr("anim"); key.m_animation = str; key.m_duration = 0; key.m_endTime = 0; key.m_startTime = 0; key.m_bLoop = false; key.m_bBlendGap = false; key.m_bInPlace = false; key.m_speed = 1; keyNode->getAttr("length", key.m_duration); keyNode->getAttr("end", key.m_endTime); keyNode->getAttr("speed", key.m_speed); keyNode->getAttr("loop", key.m_bLoop); keyNode->getAttr("blendGap", key.m_bBlendGap); keyNode->getAttr("inplace", key.m_bInPlace); keyNode->getAttr("start", key.m_startTime); } else { if (!key.m_animation.empty()) { XmlString temp = key.m_animation.c_str(); keyNode->setAttr("anim", temp); } if (key.m_duration > 0) { keyNode->setAttr("length", key.m_duration); } if (key.m_endTime > 0) { keyNode->setAttr("end", key.m_endTime); } if (key.m_speed != 1) { keyNode->setAttr("speed", key.m_speed); } if (key.m_bLoop) { keyNode->setAttr("loop", key.m_bLoop); } if (key.m_bBlendGap) { keyNode->setAttr("blendGap", key.m_bBlendGap); } if (key.m_bInPlace) { keyNode->setAttr("inplace", key.m_bInPlace); } if (key.m_startTime != 0) { keyNode->setAttr("start", key.m_startTime); } } } void CCharacterTrack::GetKeyInfo(int key, const char*& description, float& duration) { assert(key >= 0 && key < (int)m_keys.size()); CheckValid(); description = 0; duration = 0; if (!m_keys[key].m_animation.empty()) { description = m_keys[key].m_animation.c_str(); if (m_keys[key].m_bLoop) { float lastTime = m_timeRange.end; if (key + 1 < (int)m_keys.size()) { lastTime = m_keys[key + 1].time; } // duration is unlimited but cannot last past end of track or time of next key on track. duration = lastTime - m_keys[key].time; } else { if (m_keys[key].m_speed == 0) { m_keys[key].m_speed = 1.0f; } duration = m_keys[key].GetActualDuration(); } } } float CCharacterTrack::GetKeyDuration(int key) const { assert(key >= 0 && key < (int)m_keys.size()); const float EPSILON = 0.001f; if (m_keys[key].m_bLoop) { float lastTime = m_timeRange.end; if (key + 1 < (int)m_keys.size()) { // EPSILON is required to ensure the correct ordering when getting nearest keys. lastTime = m_keys[key + 1].time + std::min(LOOP_TRANSITION_TIME, GetKeyDuration(key + 1) - EPSILON); } // duration is unlimited but cannot last past end of track or time of next key on track. return std::max(lastTime - m_keys[key].time, 0.0f); } else { return m_keys[key].GetActualDuration(); } } ////////////////////////////////////////////////////////////////////////// template<> inline void TAnimTrack::Reflect(AZ::SerializeContext* serializeContext) { serializeContext->Class >() ->Version(2) ->Field("Flags", &TAnimTrack::m_flags) ->Field("Range", &TAnimTrack::m_timeRange) ->Field("ParamType", &TAnimTrack::m_nParamType) ->Field("Keys", &TAnimTrack::m_keys) ->Field("Id", &TAnimTrack::m_id); } ////////////////////////////////////////////////////////////////////////// AnimValueType CCharacterTrack::GetValueType() { return AnimValueType::CharacterAnim; } ////////////////////////////////////////////////////////////////////////// void CCharacterTrack::Reflect(AZ::SerializeContext* serializeContext) { TAnimTrack::Reflect(serializeContext); serializeContext->Class >() ->Version(1) ->Field("AnimationLayer", &CCharacterTrack::m_iAnimationLayer); }