/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_COMMENTTRACK_H #define CRYINCLUDE_CRYMOVIE_COMMENTTRACK_H #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" class CCommentTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CCommentTrack, AZ::SystemAllocator, 0); AZ_RTTI(CCommentTrack, "{A28FE42D-5B42-4E47-9813-4290D275D5A9}", IAnimTrack); //----------------------------------------------------------------------------- //! CCommentTrack(); //----------------------------------------------------------------------------- //! IAnimTrack Method Overriding. //----------------------------------------------------------------------------- virtual void GetKeyInfo(int key, const char*& description, float& duration); virtual void SerializeKey(ICommentKey& key, XmlNodeRef& keyNode, bool bLoading); //----------------------------------------------------------------------------- //! void ValidateKeyOrder() { CheckValid(); } static void Reflect(AZ::SerializeContext* serializeContext); }; #endif // CRYINCLUDE_CRYMOVIE_COMMENTTRACK_H