/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "Maestro_precompiled.h" #include #include "ConsoleTrack.h" ////////////////////////////////////////////////////////////////////////// void CConsoleTrack::SerializeKey(IConsoleKey& key, XmlNodeRef& keyNode, bool bLoading) { if (bLoading) { const char* str; str = keyNode->getAttr("command"); key.command = str; } else { if (!key.command.empty()) { keyNode->setAttr("command", key.command.c_str()); } } } ////////////////////////////////////////////////////////////////////////// void CConsoleTrack::GetKeyInfo(int key, const char*& description, float& duration) { assert(key >= 0 && key < (int)m_keys.size()); CheckValid(); description = 0; duration = 0; if (!m_keys[key].command.empty()) { description = m_keys[key].command.c_str(); } } ////////////////////////////////////////////////////////////////////////// template<> inline void TAnimTrack::Reflect(AZ::SerializeContext* serializeContext) { serializeContext->Class >() ->Version(2) ->Field("Flags", &TAnimTrack::m_flags) ->Field("Range", &TAnimTrack::m_timeRange) ->Field("ParamType", &TAnimTrack::m_nParamType) ->Field("Keys", &TAnimTrack::m_keys) ->Field("Id", &TAnimTrack::m_id); } ////////////////////////////////////////////////////////////////////////// void CConsoleTrack::Reflect(AZ::SerializeContext* serializeContext) { TAnimTrack::Reflect(serializeContext); serializeContext->Class >() ->Version(1); }