/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_GOTOTRACK_H #define CRYINCLUDE_CRYMOVIE_GOTOTRACK_H #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /** Goto track, every key on this track negates boolean value. */ class CGotoTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CGotoTrack, AZ::SystemAllocator, 0); AZ_RTTI(CGotoTrack, "{B9A6BD22-F669-4D84-AD1D-B7BD07165C5D}", IAnimTrack); CGotoTrack(); virtual AnimValueType GetValueType(); void GetValue(float time, float& value, bool applyMultiplier=false); void SetValue(float time, const float& value, bool bDefault = false, bool applyMultiplier = false); void SerializeKey(IDiscreteFloatKey& key, XmlNodeRef& keyNode, bool bLoading); void GetKeyInfo(int key, const char*& description, float& duration); static void Reflect(AZ::SerializeContext* serializeContext); protected: void SetKeyAtTime(float time, IKey* key); float m_DefaultValue; }; #endif // CRYINCLUDE_CRYMOVIE_GOTOTRACK_H