/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Header of layer node to control entities properties in the // specific layer. #ifndef CRYINCLUDE_CRYMOVIE_LAYERNODE_H #define CRYINCLUDE_CRYMOVIE_LAYERNODE_H #pragma once #include "AnimNode.h" class CLayerNode : public CAnimNode { public: AZ_CLASS_ALLOCATOR(CLayerNode, AZ::SystemAllocator, 0); AZ_RTTI(CLayerNode, "{C2E65C31-D469-4DE0-8F67-B5B00DE96E52}", CAnimNode); //----------------------------------------------------------------------------- //! CLayerNode(); CLayerNode(const int id); static void Initialize(); //----------------------------------------------------------------------------- //! Overrides from CAnimNode virtual void Animate(SAnimContext& ec); virtual void CreateDefaultTracks(); virtual void OnReset(); virtual void Activate(bool bActivate); virtual void Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks); //----------------------------------------------------------------------------- //! Overrides from IAnimNode virtual unsigned int GetParamCount() const; virtual CAnimParamType GetParamType(unsigned int nIndex) const; static void Reflect(AZ::SerializeContext* serializeContext); protected: virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const; private: bool m_bInit; bool m_bPreVisibility; }; #endif // CRYINCLUDE_CRYMOVIE_LAYERNODE_H