/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "Maestro_precompiled.h" #include #include "LookAtTrack.h" ////////////////////////////////////////////////////////////////////////// /// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component bool CLookAtTrack::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks) { if (bLoading) { xmlNode->getAttr("AnimationLayer", m_iAnimationLayer); } else { xmlNode->setAttr("AnimationLayer", m_iAnimationLayer); } return TAnimTrack::Serialize(xmlNode, bLoading, bLoadEmptyTracks); } void CLookAtTrack::SerializeKey(ILookAtKey& key, XmlNodeRef& keyNode, bool bLoading) { if (bLoading) { const char* szSelection; f32 smoothTime; if (!keyNode->getAttr("smoothTime", smoothTime)) { smoothTime = 0.0f; } const char* lookPose = keyNode->getAttr("lookPose"); if (lookPose) { key.lookPose = lookPose; } szSelection = keyNode->getAttr("node"); if (szSelection) { key.szSelection = szSelection; } key.smoothTime = smoothTime; } else { keyNode->setAttr("node", key.szSelection.c_str()); keyNode->setAttr("smoothTime", key.smoothTime); keyNode->setAttr("lookPose", key.lookPose.c_str()); } } ////////////////////////////////////////////////////////////////////////// void CLookAtTrack::GetKeyInfo(int key, const char*& description, float& duration) { assert(key >= 0 && key < (int)m_keys.size()); CheckValid(); description = 0; duration = m_keys[key].fDuration; if (!m_keys[key].szSelection.empty()) { description = m_keys[key].szSelection.c_str(); } } ////////////////////////////////////////////////////////////////////////// template<> inline void TAnimTrack::Reflect(AZ::SerializeContext* serializeContext) { serializeContext->Class >() ->Version(2) ->Field("Flags", &TAnimTrack::m_flags) ->Field("Range", &TAnimTrack::m_timeRange) ->Field("ParamType", &TAnimTrack::m_nParamType) ->Field("Keys", &TAnimTrack::m_keys) ->Field("Id", &TAnimTrack::m_id); } ////////////////////////////////////////////////////////////////////////// void CLookAtTrack::Reflect(AZ::SerializeContext* serializeContext) { TAnimTrack::Reflect(serializeContext); serializeContext->Class >() ->Version(1) ->Field("AnimationLayer", &CLookAtTrack::m_iAnimationLayer); }