/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H #define CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" class CScreenFaderTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CScreenFaderTrack, AZ::SystemAllocator, 0); AZ_RTTI(CScreenFaderTrack, "{3279BB19-D32D-482E-BD6E-C2DCD8858328}", IAnimTrack); //----------------------------------------------------------------------------- //! CScreenFaderTrack(); ~CScreenFaderTrack(); //----------------------------------------------------------------------------- //! IAnimTrack Method Overriding. //----------------------------------------------------------------------------- virtual void GetKeyInfo(int key, const char*& description, float& duration); virtual void SerializeKey(IScreenFaderKey& key, XmlNodeRef& keyNode, bool bLoading); void SetFlags(int flags) override; void PreloadTextures(); ITexture* GetActiveTexture() const; void SetScreenFaderTrackDefaults(); bool IsTextureVisible() const {return m_bTextureVisible; }; void SetTextureVisible(bool bVisible){m_bTextureVisible = bVisible; }; Vec4 GetDrawColor() const {return m_drawColor; }; void SetDrawColor(Vec4 vDrawColor){m_drawColor = vDrawColor; }; int GetLastTextureID() const { return m_lastTextureID; }; void SetLastTextureID(int nTextureID){ m_lastTextureID = nTextureID; }; bool SetActiveTexture(int index); static void Reflect(AZ::SerializeContext* serializeContext); private: void ReleasePreloadedTextures(); std::vector m_preloadedTextures; bool m_bTextureVisible; Vec4 m_drawColor; int m_lastTextureID; }; #endif // CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H