/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_SEQUENCETRACK_H #define CRYINCLUDE_CRYMOVIE_SEQUENCETRACK_H #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" class CSequenceTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CSequenceTrack, AZ::SystemAllocator, 0); AZ_RTTI(CSequenceTrack, "{5801883A-5289-4FA1-BECE-9EF02C1D62F5}", IAnimTrack); void GetKeyInfo(int key, const char*& description, float& duration); void SerializeKey(ISequenceKey& key, XmlNodeRef& keyNode, bool bLoading); static void Reflect(AZ::SerializeContext* serializeContext); }; #endif // CRYINCLUDE_CRYMOVIE_SEQUENCETRACK_H