/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : CryMovie animation node for shadow settings #ifndef CRYINCLUDE_CRYMOVIE_SHADOWSSETUPNODE_H #define CRYINCLUDE_CRYMOVIE_SHADOWSSETUPNODE_H #pragma once #include "AnimNode.h" class CShadowsSetupNode : public CAnimNode { public: AZ_CLASS_ALLOCATOR(CShadowsSetupNode, AZ::SystemAllocator, 0); AZ_RTTI(CShadowsSetupNode, "{419F9F77-FC64-43D1-ABCF-E78E90889DF8}", CAnimNode); CShadowsSetupNode(); CShadowsSetupNode(const int id); static void Initialize(); //----------------------------------------------------------------------------- //! Overrides from CAnimNode virtual void Animate(SAnimContext& ac); virtual void CreateDefaultTracks(); virtual void OnReset(); //----------------------------------------------------------------------------- //! Overrides from IAnimNode virtual unsigned int GetParamCount() const; virtual CAnimParamType GetParamType(unsigned int nIndex) const; static void Reflect(AZ::SerializeContext* serializeContext); protected: virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const; }; #endif // CRYINCLUDE_CRYMOVIE_SHADOWSSETUPNODE_H