/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H #define CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H #include "AnimTrack.h" struct SSoundInfo { SSoundInfo() : nSoundKeyStart(-1) , nSoundKeyStop(-1) { Reset(); } void Reset() { nSoundKeyStart = -1; nSoundKeyStop = -1; } void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(this, sizeof(*this)); } int nSoundKeyStart; int nSoundKeyStop; }; class CSoundTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CSoundTrack, AZ::SystemAllocator, 0); AZ_RTTI(CSoundTrack, "{B87D8805-F583-4154-B554-45518BC487F4}", IAnimTrack); void GetKeyInfo(int key, const char*& description, float& duration); void SerializeKey(ISoundKey& key, XmlNodeRef& keyNode, bool bLoading); //! Check if track is masked virtual bool IsMasked(const uint32 mask) const { return (mask & eTrackMask_MaskSound) != 0; } bool UsesMute() const override { return true; } static void Reflect(AZ::SerializeContext* serializeContext); }; #endif // CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H