/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Microphone_precompiled.h" #include namespace Audio { /////////////////////////////////////////////////////////////////////////////////////////////// // Null Implementation of a Microphone class MicrophoneSystemComponentNone : public MicrophoneSystemComponent::Implementation { public: AZ_CLASS_ALLOCATOR(MicrophoneSystemComponentNone, AZ::SystemAllocator, 0); bool InitializeDevice() override { return true; } void ShutdownDevice() override { } bool StartSession() override { return true; } void EndSession() override { } bool IsCapturing() override { return false; } SAudioInputConfig GetFormatConfig() const override { return m_config; } AZStd::size_t GetData(void**, AZStd::size_t, const SAudioInputConfig&, bool) override { return 0; } private: SAudioInputConfig m_config; }; /////////////////////////////////////////////////////////////////////////////////////////////// MicrophoneSystemComponent::Implementation* MicrophoneSystemComponent::Implementation::Create() { return aznew MicrophoneSystemComponentNone(); } } // namespace Audio