/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Multiplayer_precompiled.h" #include #include namespace Multiplayer { const char* MultiplayerGameLiftMatchmakingConfig = "MatchmakingConfigTextBox"; MultiplayerGameLiftFlextMatchView::MultiplayerGameLiftFlextMatchView(const MultiplayerGameLiftFlextMatchViewContext& context, const AZ::EntityId canvasEntityId) : m_context(context) , m_canvasEntityId(canvasEntityId) { UiCanvasNotificationBus::Handler::BusConnect(m_canvasEntityId); LyShine::StringType configName = GetConsoleVarValue("gamelift_matchmaking_config_name"); if (!configName.empty()) { SetElementText(m_canvasEntityId, MultiplayerGameLiftMatchmakingConfig, configName.c_str()); } else { SetElementText(m_canvasEntityId, MultiplayerGameLiftMatchmakingConfig, m_context.DefaultMatchmakingConfig.c_str()); SaveMatchmakingConfigName(); } } MultiplayerGameLiftFlextMatchView::~MultiplayerGameLiftFlextMatchView() { UiCanvasNotificationBus::Handler::BusDisconnect(m_canvasEntityId); } void MultiplayerGameLiftFlextMatchView::OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName) { AZ_UNUSED(entityId) if (actionName == "OnStartMatchmaking") { SaveMatchmakingConfigName(); m_context.OnStartMatchmakingButtonClicked(); } } void MultiplayerGameLiftFlextMatchView::SaveMatchmakingConfigName() { LyShine::StringType param; param = GetElementText(m_canvasEntityId, MultiplayerGameLiftMatchmakingConfig);; SetConsoleVarValue("gamelift_matchmaking_config_name", param.c_str()); } }