/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <LyShine/Bus/UiCanvasBus.h> #include <GridMate/GridMate.h> namespace Multiplayer { /* * Stores find server listing data */ struct ServerListingResultRowData { int RowElementId; int TextElementId; int HighlightElementId; ServerListingResultRowData(int row, int text, int highlight) { this->RowElementId = row; this->TextElementId = text; this->HighlightElementId = highlight; } }; struct MultiplayerJoinServerViewContext { std::function<void()> OnJoinButtonClicked; std::function<void()> OnRefreshButtonClicked; AZStd::vector<ServerListingResultRowData> ServerListingVector; }; /* * View to support Multiplayer find and join Server. Handles canvas UI events. */ class MultiplayerJoinServerView : public UiCanvasNotificationBus::Handler { public: AZ_CLASS_ALLOCATOR(MultiplayerJoinServerView, AZ::SystemAllocator, 0); MultiplayerJoinServerView(const MultiplayerJoinServerViewContext&, const AZ::EntityId); virtual ~MultiplayerJoinServerView(); // UiCanvasActionNotification void OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName) override; void DisplaySearchResults(const GridMate::GridSearch*); void ClearSearchResults(); void SelectId(int rowId); int m_selectedServerResult; private: AZ::EntityId m_canvasEntityId; MultiplayerJoinServerViewContext m_context; /* * Defines UI view and actions for listing servers */ class ServerListingResultRow { public: ServerListingResultRow(const AZ::EntityId& canvas, int row, int text, int highlight); int GetRowID(); void Select(); void Deselect(); void DisplayResult(const GridMate::SearchInfo* result); void ResetDisplay(); private: AZ::EntityId m_canvas; int m_row; int m_text; int m_highlight; }; AZStd::vector< ServerListingResultRow > m_listingRows; }; }