/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include "ImGuiServerManager.h" namespace MultiplayerDiagnostics { // GridMate Network Live Analyzer component class MultiplayerImGuiSystemComponent : public AZ::Component , protected ImGui::ImGuiUpdateListenerBus::Handler { public: AZ_COMPONENT(MultiplayerImGuiSystemComponent, "{2C4C2978-2DF7-492D-BBBB-E72D708A216F}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: // AZ::Component interface implementation void Activate() override; void Deactivate() override; // ImGuiUpdateListenerBus void OnImGuiInitialize() override; void OnImGuiUpdate() override; private: AZStd::unique_ptr m_reporter; }; }