/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace NvCloth { namespace Editor { /* ============================================================= = Handler Documentation = ============================================================= Custom handler for the Cloth Component's Mesh Node property as a ComboBoxEditButtonPair widget. Handler Name: "MeshNodeSelector" Available Attributes: EntityId - Entity identifier used to query the mesh asset via MeshComponentRequestBus. StringList - List of mesh node names that contain cloth data. NOTE: EntityId must be the first attribute set so it's available when consuming StringList. */ class MeshNodeHandler : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(MeshNodeHandler, AZ::SystemAllocator, 0); MeshNodeHandler() = default; // AzToolsFramework::PropertyHandler overrides ... AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool IsDefaultHandler() const override; void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; private: void OnEditButtonClicked(widget_t* GUI); AZ::Data::Asset GetMeshAsset(const AZ::EntityId entityId) const; }; } // namespace Editor } // namespace NvCloth