/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include <PhysX_precompiled.h> #include "ColliderBoxMode.h" #include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h> namespace PhysX { AZ_CLASS_ALLOCATOR_IMPL(ColliderBoxMode, AZ::SystemAllocator, 0); void ColliderBoxMode::Setup(const AZ::EntityComponentIdPair& idPair) { m_boxEdit.Setup(idPair); } void ColliderBoxMode::Refresh(const AZ::EntityComponentIdPair& idPair) { m_boxEdit.UpdateManipulators(); } void ColliderBoxMode::Teardown(const AZ::EntityComponentIdPair& idPair) { m_boxEdit.Teardown(); } void ColliderBoxMode::ResetValues(const AZ::EntityComponentIdPair& idPair) { AzToolsFramework::BoxManipulatorRequestBus::Event( idPair, &AzToolsFramework::BoxManipulatorRequests::SetDimensions, AZ::Vector3::CreateOne()); } }