/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace PhysX { //! Bus used to communicate with component mode class ColliderComponentModeRequests : public AZ::EntityComponentBus { public: enum class SubMode : AZ::u32 { Dimensions, Offset, Rotation, NumModes }; /// Gets the current sub collider component mode. /// @return The mode index. virtual SubMode GetCurrentMode() = 0; /// Sets the current sub collider component mode. /// @param mode The new mode to set. virtual void SetCurrentMode(SubMode mode) = 0; }; using ColliderComponentModeRequestBus = AZ::EBus; }