/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace PhysX { namespace Editor { /// Request bus for communicating with the configuration window. /// Ensure the configuration window has been opened by /// calling EditorRequests::OpenViewPane before using this bus. class ConfigurationWindowRequests : public AZ::EBusTraits { public: /// Shows the collision layers tab in the configuration window virtual void ShowCollisionLayersTab() = 0; /// Shows the collision groups tab in the configuration window virtual void ShowCollisionGroupsTab() = 0; /// Shows the global settings tab in the configuration window virtual void ShowGlobalSettingsTab() = 0; }; using ConfigurationWindowRequestBus = AZ::EBus; } }