/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace PhysX { namespace ClassConverters { bool DeprecateEditorCapsuleColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool DeprecateEditorBoxColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool DeprecateEditorSphereColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool DeprecateEditorMeshColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool UpgradeEditorColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool EditorProxyShapeConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool EditorRigidBodyConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool EditorTerrainComponentConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); } // namespace ClassConverters } // namespace PhysX