/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include #include namespace { const float ArrowLength = 2.0f; const float ConeHeight = 3.0f; const float XRotationManipulatorRadius = 2.0f; const float XRotationManipulatorWidth = 0.05f; } namespace PhysX { struct SharedRotationState { AZ::Vector3 m_axis; AZ::Quaternion m_savedOrientation = AZ::Quaternion::CreateIdentity(); AngleLimitsFloatPair m_valuePair; }; EditorSubComponentModeAngleCone::EditorSubComponentModeAngleCone( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name , float max , float min) : EditorSubComponentModeBase(entityComponentIdPair, componentType, name) , m_max(max) , m_min(min) { AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId()); AZ::Transform localTransform = AZ::Transform::CreateIdentity(); EditorJointRequestBus::EventResult( localTransform, m_entityComponentId , &EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); const AZ::Quaternion localRotation = AZ::Quaternion::CreateFromTransform(localTransform); // Initialize manipulators used to resize the base of the cone. m_yLinearManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform); m_yLinearManipulator->AddEntityComponentIdPair(m_entityComponentId); m_yLinearManipulator->SetAxis(AZ::Vector3::CreateAxisZ()); m_zLinearManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform); m_zLinearManipulator->AddEntityComponentIdPair(m_entityComponentId); m_zLinearManipulator->SetAxis(AZ::Vector3::CreateAxisY()); m_yzPlanarManipulator = AzToolsFramework::PlanarManipulator::MakeShared(worldTransform); m_yzPlanarManipulator->AddEntityComponentIdPair(m_entityComponentId); m_yzPlanarManipulator->SetAxes(AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ()); ConfigureLinearView(ArrowLength , AZ::Color(1.0f, 0.0f, 0.0f, 1.0f) , AZ::Color(0.0f, 1.0f, 0.0f, 1.0f) , AZ::Color(0.0f, 0.0f, 1.0f, 1.0f)); ConfigurePlanarView(AZ::Color(0.0f, 1.0f, 0.0f, 1.0f) , AZ::Color(0.0f, 0.0f, 1.0f, 1.0f)); // Position and orientate manipulators AZ::Transform displacementTransform = localTransform; AZ::Vector3 displacementTranslate = localRotation * AZ::Vector3(ConeHeight, 0.0f, 0.0f); displacementTransform.SetPosition(localTransform.GetPosition() + displacementTranslate); m_yLinearManipulator->SetLocalTransform(displacementTransform); m_zLinearManipulator->SetLocalTransform(displacementTransform); m_yzPlanarManipulator->SetLocalTransform(displacementTransform); // Initialize rotation manipulator for rotating cone m_xRotationManipulator = AzToolsFramework::AngularManipulator::MakeShared(worldTransform); m_xRotationManipulator->AddEntityComponentIdPair(m_entityComponentId); m_xRotationManipulator->SetAxis(AZ::Vector3::CreateAxisX()); m_xRotationManipulator->SetLocalTransform(localTransform); const AZ::Color xRotationManipulatorColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f); m_xRotationManipulator->SetView(AzToolsFramework::CreateManipulatorViewCircle( *m_xRotationManipulator, xRotationManipulatorColor, XRotationManipulatorRadius, XRotationManipulatorWidth, AzToolsFramework::DrawHalfDottedCircle)); AZStd::shared_ptr sharedRotationState = AZStd::make_shared(); struct SharedState { AngleLimitsFloatPair m_startValues; }; auto sharedState = AZStd::make_shared(); m_yLinearManipulator->InstallLeftMouseDownCallback( [this, sharedState](const AzToolsFramework::LinearManipulator::Action& /*action*/) mutable { AngleLimitsFloatPair currentValue; EditorJointRequestBus::EventResult( currentValue, m_entityComponentId , &EditorJointRequests::GetLinearValuePair , m_name); sharedState->m_startValues = currentValue; }); m_yLinearManipulator->InstallMouseMoveCallback( [this, sharedState](const AzToolsFramework::LinearManipulator::Action& action) { AZ::Transform localTransform = AZ::Transform::CreateIdentity(); EditorJointRequestBus::EventResult( localTransform, m_entityComponentId , &EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); const AZ::Quaternion localRotation = AZ::Quaternion::CreateFromTransform(localTransform); const AZ::VectorFloat axisDisplacement = action.LocalPositionOffset().Dot(localRotation * action.m_fixed.m_axis); const float originalBaseY = tan(AZ::DegToRad(sharedState->m_startValues.first)) * ConeHeight; const float newBaseY = originalBaseY + axisDisplacement; const float newAngle = AZ::GetClamp(AZ::RadToDeg(atan(newBaseY / ConeHeight)), m_min, m_max); EditorJointRequestBus::Event( m_entityComponentId , &EditorJointRequests::SetLinearValuePair , m_name , AngleLimitsFloatPair(newAngle, sharedState->m_startValues.second)); m_yLinearManipulator->SetBoundsDirty(); }); m_zLinearManipulator->InstallLeftMouseDownCallback( [this, sharedState](const AzToolsFramework::LinearManipulator::Action& /*action*/) mutable { AngleLimitsFloatPair currentValue; EditorJointRequestBus::EventResult( currentValue, m_entityComponentId , &EditorJointRequests::GetLinearValuePair , m_name); sharedState->m_startValues = currentValue; }); m_zLinearManipulator->InstallMouseMoveCallback( [this, sharedState](const AzToolsFramework::LinearManipulator::Action& action) { AZ::Transform localTransform = AZ::Transform::CreateIdentity(); EditorJointRequestBus::EventResult( localTransform, m_entityComponentId , &EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); const AZ::Quaternion localRotation = AZ::Quaternion::CreateFromTransform(localTransform); const AZ::VectorFloat axisDisplacement = action.LocalPositionOffset().Dot(localRotation * action.m_fixed.m_axis); const float originalBaseZ = tan(AZ::DegToRad(sharedState->m_startValues.second)) * ConeHeight; const float newBaseZ = originalBaseZ + axisDisplacement; const float newAngle = AZ::GetClamp(AZ::RadToDeg(atan(newBaseZ / ConeHeight)), m_min, m_max); EditorJointRequestBus::Event( m_entityComponentId , &EditorJointRequests::SetLinearValuePair , m_name , AngleLimitsFloatPair(sharedState->m_startValues.first, newAngle)); m_zLinearManipulator->SetBoundsDirty(); }); m_yzPlanarManipulator->InstallLeftMouseDownCallback( [this, sharedState](const AzToolsFramework::PlanarManipulator::Action& /*action*/) mutable { AngleLimitsFloatPair currentValue; EditorJointRequestBus::EventResult( currentValue, m_entityComponentId , &EditorJointRequests::GetLinearValuePair , m_name); sharedState->m_startValues = currentValue; }); m_yzPlanarManipulator->InstallMouseMoveCallback( [this, sharedState](const AzToolsFramework::PlanarManipulator::Action& action) { AZ::Transform localTransform = AZ::Transform::CreateIdentity(); EditorJointRequestBus::EventResult( localTransform, m_entityComponentId , &EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); const AZ::Quaternion localRotation = AZ::Quaternion::CreateFromTransform(localTransform); const AZ::VectorFloat axisDisplacementY = action.LocalPositionOffset().Dot(localRotation * AZ::Vector3::CreateAxisY()); const AZ::VectorFloat axisDisplacement = axisDisplacementY.GetMax(action.LocalPositionOffset().Dot(localRotation * AZ::Vector3::CreateAxisZ())); const float originalBaseY = tan(AZ::DegToRad(sharedState->m_startValues.first)) * ConeHeight; const float newBaseY = originalBaseY + axisDisplacement; const float newAngleY = AZ::GetClamp(AZ::RadToDeg(atan(newBaseY / ConeHeight)), m_min, m_max); const float originalBaseZ = tan(AZ::DegToRad(sharedState->m_startValues.second)) * ConeHeight; const float newBaseZ = originalBaseZ + axisDisplacement; const float newAngleZ = AZ::GetClamp(AZ::RadToDeg(atan(newBaseZ / ConeHeight)), m_min, m_max); EditorJointRequestBus::Event( m_entityComponentId , &EditorJointRequests::SetLinearValuePair , m_name , AngleLimitsFloatPair(newAngleY, newAngleZ)); m_yzPlanarManipulator->SetBoundsDirty(); }); struct SharedStateXRotate { AZ::Transform m_startTM; }; auto sharedStateXRotate = AZStd::make_shared(); auto mouseDownCallback = [this, sharedRotationState](const AzToolsFramework::AngularManipulator::Action& action) mutable -> void { AZ::Quaternion normalizedStart = action.m_start.m_rotation.GetNormalized(); sharedRotationState->m_axis = AZ::Vector3(normalizedStart.GetX(), normalizedStart.GetY(), normalizedStart.GetZ()); sharedRotationState->m_savedOrientation = AZ::Quaternion::CreateIdentity(); AngleLimitsFloatPair currentValue; EditorJointRequestBus::EventResult( currentValue, m_entityComponentId , &EditorJointRequests::GetLinearValuePair , m_name); sharedRotationState->m_valuePair = currentValue; }; auto mouseDownRotateXCallback = [this, sharedStateXRotate](const AzToolsFramework::AngularManipulator::Action& action) mutable -> void { PhysX::EditorJointRequestBus::EventResult(sharedStateXRotate->m_startTM , m_entityComponentId , &PhysX::EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); }; m_xRotationManipulator->InstallLeftMouseDownCallback(mouseDownRotateXCallback); m_xRotationManipulator->InstallMouseMoveCallback( [this, sharedStateXRotate] (const AzToolsFramework::AngularManipulator::Action& action) mutable -> void { const AZ::Quaternion manipulatorOrientation = action.m_start.m_rotation * action.m_current.m_delta; AZ::Transform newTransform = AZ::Transform::CreateIdentity(); newTransform = sharedStateXRotate->m_startTM * AZ::Transform::CreateFromQuaternion(action.m_current.m_delta); PhysX::EditorJointRequestBus::Event(m_entityComponentId , &PhysX::EditorJointRequests::SetVector3Value , PhysX::EditorJointComponentMode::s_parameterPosition , newTransform.GetPosition()); PhysX::EditorJointRequestBus::Event(m_entityComponentId , &PhysX::EditorJointRequests::SetVector3Value , PhysX::EditorJointComponentMode::s_parameterRotation , AZ::Quaternion::CreateFromTransform(newTransform).GetEulerDegrees()); m_yLinearManipulator->SetLocalOrientation(manipulatorOrientation); m_zLinearManipulator->SetLocalOrientation(manipulatorOrientation); m_yLinearManipulator->SetAxis(action.m_current.m_delta * AZ::Vector3::CreateAxisY()); m_zLinearManipulator->SetAxis(action.m_current.m_delta * AZ::Vector3::CreateAxisZ()); m_xRotationManipulator->SetLocalOrientation(manipulatorOrientation); m_yLinearManipulator->SetBoundsDirty(); m_zLinearManipulator->SetBoundsDirty(); m_xRotationManipulator->SetBoundsDirty(); }); m_xRotationManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId); m_yLinearManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId); m_zLinearManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId); m_yzPlanarManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId); AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entityComponentId.GetEntityId()); Refresh(); } EditorSubComponentModeAngleCone::~EditorSubComponentModeAngleCone() { AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect(); m_xRotationManipulator->Unregister(); m_yLinearManipulator->Unregister(); m_zLinearManipulator->Unregister(); m_yzPlanarManipulator->Unregister(); } void EditorSubComponentModeAngleCone::Refresh() { AZ::Transform localTransform = AZ::Transform::CreateIdentity(); EditorJointRequestBus::EventResult( localTransform, m_entityComponentId , &EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); float coneHeight = ConeHeight; AngleLimitsFloatPair yzSwingAngleLimits; EditorJointRequestBus::EventResult( yzSwingAngleLimits, m_entityComponentId , &EditorJointRequests::GetLinearValuePair , m_name); // Draw inverted cone (negative cone height) if angles are larger than 90 deg. if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f) { coneHeight = -ConeHeight; } // reposition manipulators const AZ::Quaternion localRotation = AZ::Quaternion::CreateFromTransform(localTransform); const AZ::Vector3 linearManipulatorOffset = localTransform.GetPosition() + localRotation * AZ::Vector3(coneHeight, 0.0f, 0.0f); m_xRotationManipulator->SetLocalTransform(localTransform); m_xRotationManipulator->SetBoundsDirty(); localTransform.SetPosition(linearManipulatorOffset); m_yLinearManipulator->SetLocalTransform(localTransform); m_zLinearManipulator->SetLocalTransform(localTransform); m_yzPlanarManipulator->SetLocalTransform(localTransform); m_yLinearManipulator->SetBoundsDirty(); m_zLinearManipulator->SetBoundsDirty(); m_yzPlanarManipulator->SetBoundsDirty(); } void EditorSubComponentModeAngleCone::ConfigureLinearView( float axisLength, const AZ::Color& axis1Color, const AZ::Color& axis2Color, const AZ::Color& axis3Color) { const float coneLength = 0.28f; const float coneRadius = 0.07f; const float lineWidth = 0.05f; const AZ::Color axesColor[] = { axis1Color, axis2Color, axis3Color }; const auto configureLinearView = [lineWidth, coneLength, axisLength, coneRadius]( AzToolsFramework::LinearManipulator* linearManipulator, const AZ::Color& color) { AzToolsFramework::ManipulatorViews views; views.emplace_back(CreateManipulatorViewLine( *linearManipulator, color, axisLength, lineWidth)); views.emplace_back(CreateManipulatorViewCone( *linearManipulator, color, linearManipulator->GetAxis() * (axisLength - coneLength), coneLength, coneRadius)); linearManipulator->SetViews(AZStd::move(views)); }; configureLinearView(m_yLinearManipulator.get(), axis2Color); configureLinearView(m_zLinearManipulator.get(), axis3Color); } void EditorSubComponentModeAngleCone::ConfigurePlanarView(const AZ::Color& planeColor, const AZ::Color& plane2Color) { const float planeSize = 0.6f; AzToolsFramework::ManipulatorViews views; views.emplace_back(CreateManipulatorViewQuad( *m_yzPlanarManipulator , planeColor , plane2Color , planeSize)); m_yzPlanarManipulator->SetViews(AZStd::move(views)); } void EditorSubComponentModeAngleCone::DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) { AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(m_entityComponentId.GetEntityId()); AZ::Transform localTransform = AZ::Transform::CreateIdentity(); EditorJointRequestBus::EventResult( localTransform, m_entityComponentId , &EditorJointRequests::GetTransformValue , PhysX::EditorJointComponentMode::s_parameterTransform); AZ::u32 stateBefore = debugDisplay.GetState(); debugDisplay.CullOff(); debugDisplay.PushMatrix(worldTransform); debugDisplay.PushMatrix(localTransform); const float xAxisArrowLength = 2.0f; debugDisplay.SetColor(AZ::Color(1.0f, 0.0f, 0.0f, 1.0f)); debugDisplay.DrawArrow(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(xAxisArrowLength, 0.0f, 0.0f)); AngleLimitsFloatPair yzSwingAngleLimits; EditorJointRequestBus::EventResult( yzSwingAngleLimits, m_entityComponentId , &EditorJointRequests::GetLinearValuePair , m_name); const AZ::u32 numEllipseSamples = 16; AZ::Vector3 ellipseSamples[numEllipseSamples]; float coneHeight = ConeHeight; // Draw inverted cone if angles are larger than 90 deg. if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f) { coneHeight = -ConeHeight; } // Compute points along perimeter of cone base const float coney = tanf(AZ::DegToRad(yzSwingAngleLimits.first)) * coneHeight; const float conez = tanf(AZ::DegToRad(yzSwingAngleLimits.second)) * coneHeight; const float step = AZ::Constants::TwoPi / numEllipseSamples; for (size_t i = 0; i < numEllipseSamples; ++i) { const float angleStep = step * i; ellipseSamples[i].SetX(coneHeight); ellipseSamples[i].SetY(conez * sin(angleStep)); ellipseSamples[i].SetZ(coney * cos(angleStep)); } // draw cone for (size_t i = 0; i < numEllipseSamples; ++i) { size_t nextIndex = i + 1; if (i == numEllipseSamples - 1) { nextIndex = 0; } // draw cone sides debugDisplay.SetColor(AZ::Color(1.0f, 1.0f, 1.0f, 0.2f)); debugDisplay.DrawTri(AZ::Vector3(0.0f, 0.0f, 0.0f), ellipseSamples[i], ellipseSamples[nextIndex]); // draw parameter of cone base debugDisplay.SetColor(AZ::Color(0.4f, 0.4f, 0.4f, 0.4f)); debugDisplay.DrawLine(ellipseSamples[i], ellipseSamples[nextIndex]); } // draw axis lines at base of cone, and from tip to base. debugDisplay.SetColor(AZ::Color(0.5f, 0.5f, 0.5f, 0.6f)); debugDisplay.DrawLine(ellipseSamples[0], ellipseSamples[numEllipseSamples/2]); debugDisplay.DrawLine(ellipseSamples[numEllipseSamples*3/4], ellipseSamples[numEllipseSamples/4]); debugDisplay.DrawLine(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(coneHeight, 0.0f, 0.0f)); debugDisplay.PopMatrix();//pop local transform debugDisplay.PopMatrix();//pop world transform debugDisplay.SetState(stateBefore); // reposition and reorientate manipulators Refresh(); } } // namespace PhysX