/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AzToolsFramework { class LinearManipulator; } namespace PhysX { class EditorSubComponentModeLinear : public PhysX::EditorSubComponentModeBase { public: EditorSubComponentModeLinear( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name , float exponent , float max , float min); ~EditorSubComponentModeLinear(); // PhysX::EditorSubComponentModeBase void Refresh() override; private: float DisplacementToDeltaValue(float displacement) const; float ValueToDisplacement(float value) const; float m_exponent = 1.0f; float m_inverseExponent = 1.0f; AZStd::shared_ptr m_manipulator; float m_max = AZ::g_fltMax; float m_min = -AZ::g_fltMax; }; } // namespace PhysX