/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AzToolsFramework { class AngularManipulator; } namespace PhysX { class EditorSubComponentModeRotation : public PhysX::EditorSubComponentModeBase , private AzFramework::EntityDebugDisplayEventBus::Handler { public: EditorSubComponentModeRotation( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name); ~EditorSubComponentModeRotation(); // PhysX::EditorSubComponentModeBase void Refresh() override; private: // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; void CreateManipulators(); void InstallManipulatorMouseCallbacks(); void RegisterManipulators(); void UnregisterManipulators(); AZStd::array, 3> m_rotationManipulators; }; } // namespace PhysX