/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace Ui { class EditorWindowClass; } namespace PhysX { namespace Editor { /// Window pane wrapper for the PhysX Configuration Widget. /// class EditorWindow : public QWidget { Q_OBJECT public: AZ_CLASS_ALLOCATOR(EditorWindow, AZ::SystemAllocator, 0); static void RegisterViewClass(); explicit EditorWindow(QWidget* parent = nullptr); private: static void SaveConfiguration( const PhysX::PhysXConfiguration& physxConfiguration, const Physics::CollisionConfiguration& collisionConfiguration, const Physics::WorldConfiguration& worldConfiguration, const AZ::Data::Asset& materialLibrary); QScopedPointer m_ui; }; } };