/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace PhysX { namespace Editor { static const AZ::Crc32 InertiaHandler = AZ_CRC("RigidBodyInertia", 0x3091b106); class InertiaPropertyHandler : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT //AUTOMOC public: AZ_CLASS_ALLOCATOR(InertiaPropertyHandler, AZ::SystemAllocator, 0); AZ::u32 GetHandlerName(void) const override; QWidget* CreateGUI(QWidget* parent) override; void ConsumeAttribute(AzQtComponents::VectorInput* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::VectorInput* GUI, AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AzQtComponents::VectorInput* GUI, const AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override; }; } // namespace Editor } // namespace PhysX