/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace PhysX { class BallJointComponent : public JointComponent { public: AZ_COMPONENT(BallJointComponent, "{914036AC-195E-4517-B58E-D29E42A560B9}", JointComponent); static void Reflect(AZ::ReflectContext* context); BallJointComponent() = default; BallJointComponent(const GenericJointConfiguration& config , const GenericJointLimitsConfiguration& swingLimit); ~BallJointComponent() = default; protected: // JointComponent void InitNativeJoint() override; private: void InitSwingLimits(); }; } // namespace PhysX