/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace PhysX { /// Component that provides capsule shape collider. /// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own /// to create a static rigid body. class CapsuleColliderComponent : public BaseColliderComponent { public: using Configuration = Physics::CapsuleShapeConfiguration; AZ_COMPONENT(CapsuleColliderComponent, "{E0622390-4E66-43D5-8F2F-5A928C9D1DCC}", BaseColliderComponent); static void Reflect(AZ::ReflectContext* context); CapsuleColliderComponent() = default; // BaseColliderComponent void UpdateScaleForShapeConfigs() override; }; }