/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "PhysX_precompiled.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace PhysX { AZStd::list GetDescriptors() { AZStd::list descriptors = { SystemComponent::CreateDescriptor(), TerrainComponent::CreateDescriptor(), RigidBodyComponent::CreateDescriptor(), BaseColliderComponent::CreateDescriptor(), MeshColliderComponent::CreateDescriptor(), BoxColliderComponent::CreateDescriptor(), SphereColliderComponent::CreateDescriptor(), CapsuleColliderComponent::CreateDescriptor(), ShapeColliderComponent::CreateDescriptor(), ForceRegionComponent::CreateDescriptor(), StaticRigidBodyComponent::CreateDescriptor(), JointComponent::CreateDescriptor(), BallJointComponent::CreateDescriptor(), FixedJointComponent::CreateDescriptor(), HingeJointComponent::CreateDescriptor() }; return descriptors; } } // namespace PhysX