/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace PhysX { namespace Pipeline { class CgfMeshAssetBuilderComponent : public AZ::Component { public: AZ_COMPONENT(CgfMeshAssetBuilderComponent, "{D36072AA-D442-4E05-AB6F-B8F8EE7F8D78}"); CgfMeshAssetBuilderComponent() = default; void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); private: CgfMeshAssetBuilderWorker m_meshAssetBuilder; }; } }