/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace PhysX { namespace Pipeline { class CgfMeshAssetBuilderWorker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: AZ_RTTI(CgfMeshAssetBuilderWorker, "{434AEC9C-6C98-46A5-9E5E-E5362863A9CB}"); CgfMeshAssetBuilderWorker() = default; ~CgfMeshAssetBuilderWorker() = default; // Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response); void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response); // AssetBuilderSDK::AssetBuilderCommandBus interface void ShutDown() override; private: void CreatePhysXGemMeshAsset(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response); bool m_isShuttingDown = false; }; } }