#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace PhysX { namespace Pipeline { class MeshBehavior : public AZ::SceneAPI::SceneCore::BehaviorComponent , public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler , public AZ::SceneAPI::Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(MeshBehavior, "{B6AFB216-2A49-402F-A2B1-C3A17812D53F}", AZ::SceneAPI::SceneCore::BehaviorComponent); ~MeshBehavior() override = default; void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); void GetAvailableModifiers(AZ::SceneAPI::Events::ManifestMetaInfo::ModifiersList& modifiers, const AZ::SceneAPI::Containers::Scene& scene, const AZ::SceneAPI::DataTypes::IManifestObject& target) override; void GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene) override; void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override; AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; private: AZ::SceneAPI::Events::ProcessingResult BuildDefault(AZ::SceneAPI::Containers::Scene& scene) const; AZ::SceneAPI::Events::ProcessingResult UpdatePhysXMeshGroups(AZ::SceneAPI::Containers::Scene& scene) const; }; } // Pipeline } // PhysX