/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace PhysX { /// Component that provides sphere shape collider. /// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own /// to create a static rigid body. class SphereColliderComponent : public BaseColliderComponent { public: using Configuration = Physics::SphereShapeConfiguration; AZ_COMPONENT(SphereColliderComponent, "{108CD341-E5C3-4AE1-B712-21E81ED6C277}", BaseColliderComponent); static void Reflect(AZ::ReflectContext* context); SphereColliderComponent() = default; // BaseColliderComponent void UpdateScaleForShapeConfigs() override; }; }