/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include namespace PhysX { //! PhysXDefaultWorldTest is a test fixture which creates a default world, //! and implements common default world behavior. class PhysXDefaultWorldTest : public ::testing::Test , protected Physics::DefaultWorldBus::Handler , protected Physics::WorldEventHandler { protected: void SetUp() override; void TearDown() override; void UpdateWorld(int numSteps = 60, float deltaTime = 1.0f / 60.0f); // DefaultWorldBus AZStd::shared_ptr GetDefaultWorld() override; // WorldEventHandler void OnTriggerEnter(const Physics::TriggerEvent& triggerEvent) override; void OnTriggerExit(const Physics::TriggerEvent& triggerEvent) override; void OnCollisionBegin(const Physics::CollisionEvent& event); void OnCollisionPersist(const Physics::CollisionEvent& event); void OnCollisionEnd(const Physics::CollisionEvent& event); AZ::ComponentDescriptor* m_dummyTerrainComponentDescriptor = nullptr; AZStd::shared_ptr m_defaultWorld; }; }