{ "none": { "Source": [ "Source/PhysX_precompiled.cpp", "Source/PhysX_precompiled.h" ] }, "auto": { "Include": [ "Include/PhysX/SystemComponentBus.h", "Include/PhysX/ColliderComponentBus.h", "Include/PhysX/NativeTypeIdentifiers.h", "Include/PhysX/MeshColliderComponentBus.h", "Include/PhysX/ConfigurationBus.h", "Include/PhysX/MeshAsset.h", "Include/PhysX/HeightFieldAsset.h", "Include/PhysX/UserDataTypes.h", "Include/PhysX/UserDataTypes.inl", "Include/PhysX/Utils.h", "Include/PhysX/Utils.inl", "Include/PhysX/MathConversion.h", "Include/PhysX/ComponentTypeIds.h", "Include/PhysX/ForceRegionComponentBus.h", "Include/PhysX/ColliderShapeBus.h", "Include/PhysX/TriggerEventCallback.h", "Include/PhysX/PhysXLocks.h" ], "Source/Components": [ "Source/SystemComponent.cpp", "Source/SystemComponent.h", "Source/TerrainComponent.cpp", "Source/TerrainComponent.h", "Source/RigidBodyComponent.cpp", "Source/RigidBodyComponent.h", "Source/BaseColliderComponent.cpp", "Source/BaseColliderComponent.h", "Source/MeshColliderComponent.cpp", "Source/MeshColliderComponent.h", "Source/BoxColliderComponent.h", "Source/BoxColliderComponent.cpp", "Source/SphereColliderComponent.h", "Source/SphereColliderComponent.cpp", "Source/CapsuleColliderComponent.h", "Source/CapsuleColliderComponent.cpp", "Source/ShapeColliderComponent.cpp", "Source/ShapeColliderComponent.h", "Source/ForceRegionComponent.cpp", "Source/ForceRegionComponent.h", "Source/StaticRigidBodyComponent.cpp", "Source/StaticRigidBodyComponent.h", "Source/JointComponent.cpp", "Source/JointComponent.h", "Source/BallJointComponent.cpp", "Source/BallJointComponent.h", "Source/FixedJointComponent.cpp", "Source/FixedJointComponent.h", "Source/HingeJointComponent.cpp", "Source/HingeJointComponent.h" ], "Source/Pipeline": [ "Source/Pipeline/MeshAssetHandler.cpp", "Source/Pipeline/MeshAssetHandler.h", "Source/Pipeline/HeightFieldAssetHandler.cpp", "Source/Pipeline/HeightFieldAssetHandler.h", "Source/Pipeline/StreamWrapper.cpp", "Source/Pipeline/StreamWrapper.h" ], "Source": [ "Source/Module.cpp", "Source/Utils.h", "Source/Utils.cpp", "Source/World.cpp", "Source/World.h", "Source/RigidBody.cpp", "Source/RigidBody.h", "Source/RigidBodyStatic.cpp", "Source/RigidBodyStatic.h", "Source/AzPhysXCpuDispatcher.cpp", "Source/AzPhysXCpuDispatcher.h", "Source/AzPhysXJob.cpp", "Source/AzPhysXJob.h", "Source/Collision.cpp", "Source/Collision.h", "Source/Shape.h", "Source/Shape.cpp", "Source/Material.cpp", "Source/Material.h", "Source/Joint.cpp", "Source/Joint.h", "Source/ForceRegionForces.cpp", "Source/ForceRegionForces.h", "Source/ForceRegion.cpp", "Source/ForceRegion.h", "Source/NameConstants.cpp", "Source/NameConstants.h", "Source/ComponentDescriptors.cpp", "Source/ComponentDescriptors.h", "Source/WindProvider.cpp", "Source/WindProvider.h" ] } }