/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace RenderToTexture { /*! * The RenderToTextureModule coordinates with the application * to reflect component classes and register console variables. */ class RenderToTextureModule : public CryHooksModule { public: AZ_RTTI(RenderToTextureModule, "{B92256F5-7FD8-4C3E-8E6B-F9BAA081367B}", CryHooksModule); AZ_CLASS_ALLOCATOR(RenderToTextureModule, AZ::SystemAllocator, 0); RenderToTextureModule(); void OnCrySystemCVarRegistry() override; private: int rtt_aa; int rtt_dof; int rtt_motionblur; float rtt_maxFPS; }; } // namespace RenderToTexture