/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include class CRoadObject; namespace RoadsAndRivers { class RoadsAndRiversConverter : public AZ::LegacyConversion::LegacyConversionEventBus::Handler { public: AZ_CLASS_ALLOCATOR(RoadsAndRiversConverter, AZ::SystemAllocator, 0); RoadsAndRiversConverter(); virtual ~RoadsAndRiversConverter(); // LegacyConversionEventBus::Handler AZ::LegacyConversion::LegacyConversionResult ConvertEntity(CBaseObject* entityToConvert) override; bool BeforeConversionBegins() override; bool AfterConversionEnds() override; private: static AZ::LegacyConversion::LegacyConversionResult ConvertRoad(CBaseObject* entityToConvert); static AZ::LegacyConversion::LegacyConversionResult ConvertRiver(CBaseObject* entityToConvert); static bool ConvertCommonProperties(AZ::Entity* entity, const char* componentId, CRoadObject& legacySpline); static void TransformSplineNodes(AZ::Entity* entity, const char* componentId, const CRoadObject& legacySpline); }; }