/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StdAfx.h" #include "RiverComponent.h" namespace RoadsAndRivers { void RiverComponent::Activate() { m_river.Activate(GetEntityId()); } void RiverComponent::Deactivate() { m_river.Deactivate(); } void RiverComponent::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("River", &RiverComponent::m_river); } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("RiverRequestBus"); } } void RiverComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("RiverService")); } void RiverComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC("SplineService")); required.push_back(AZ_CRC("TransformService")); } }