/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "StdAfx.h" #include #include "RoadComponent.h" #include "Road.h" namespace RoadsAndRivers { void RoadComponent::Activate() { m_road.Activate(GetEntityId()); } void RoadComponent::Deactivate() { m_road.Deactivate(); } void RoadComponent::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("Road", &RoadComponent::m_road); } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("RoadRequestBus"); } } void RoadComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("RoadService")); } void RoadComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC("SplineService")); required.push_back(AZ_CRC("TransformService")); } }