/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include "Road.h" namespace RoadsAndRivers { /** * Component to make roads */ class RoadComponent : public AZ::Component { public: AZ_COMPONENT(RoadComponent, "{3700DA70-407D-47A6-B788-4654EDDA32A1}"); ~RoadComponent() override = default; // AZ::Component interface implementation void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); template void SetRoad(T&& road) { m_road = AZStd::forward(road); } private: Road m_road; }; }