/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace SceneLoggingExample { // The LoggingGroupBehavior shows how a behavior can be written that monitors // manifest activity and reacts to it in order to setup default values for // manifest entries. It also demonstrates how to register new UI elements with // the SceneAPI. class LoggingGroupBehavior : public AZ::SceneAPI::SceneCore::BehaviorComponent , public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler , public AZ::SceneAPI::Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(LoggingGroupBehavior, "{4DE18DD7-5C40-4A14-8CD7-67162171DCAA}", AZ::SceneAPI::SceneCore::BehaviorComponent); ~LoggingGroupBehavior() override = default; void Activate(); void Deactivate(); static void Reflect(AZ::ReflectContext* context); void GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene) override; AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override; }; } // namespace SceneLoggingExample