/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { class ReflectContext; } namespace SceneLoggingExample { // The LoggingGroup class contains the settings that will be interpreted by the exporter. // Groups typically contain settings and information only. They rarely implement any advanced logic. // // Groups tend to have a one-to-one relationship to the target format. For example, every mesh group // will produce a .cgf file in the cache. Groups also aim to be the most basic form of the required data, // providing the minimum information that is needed to create a valid product in the cache. // // To further fine tune the group, you can add rules (also called modifiers). For example, you can add a rule to // control the world matrix. class LoggingGroup : public AZ::SceneAPI::DataTypes::IGroup { public: LoggingGroup(); ~LoggingGroup() override = default; AZ_RTTI(LoggingGroup, "{A5ECF95D-2E84-4574-BF93-09E469E2BA4E}", AZ::SceneAPI::DataTypes::IGroup); AZ_CLASS_ALLOCATOR(LoggingGroup, AZ::SystemAllocator, 0); static void Reflect(AZ::ReflectContext* context); void SetName(const AZStd::string& name); void SetName(AZStd::string&& name); const AZStd::string& GetName() const override; const AZ::Uuid& GetId() const override; AZ::SceneAPI::Containers::RuleContainer& GetRuleContainer() override; const AZ::SceneAPI::Containers::RuleContainer& GetRuleContainerConst() const override; const AZStd::string& GetGraphLogRoot() const; bool DoesLogGraph() const; bool DoesLogProcessingEvents() const; void ShouldLogProcessingEvents(bool state); protected: AZ::SceneAPI::Containers::RuleContainer m_ruleContainer; AZStd::string m_groupName; AZStd::string m_graphLogRoot; AZ::Uuid m_id; bool m_logProcessingEvents; static const char* s_disabledOption; }; } // namespace SceneLoggingExample