/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace SceneLoggingExample { // The LoadingTrackingProcessor class demonstrates how to listen to EBus events that start // and finalize the loading of scene files (such as .fbx files) and the manifest (.assetinfo // file). It also shows the Call Processor events that can be fired during loading. class LoadingTrackingProcessor : public AZ::SceneAPI::SceneCore::LoadingComponent , public AZ::SceneAPI::Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(LoadingTrackingProcessor, "{E5E65E21-0BCD-4874-84B8-22E10CCAEE94}", AZ::SceneAPI::SceneCore::LoadingComponent); LoadingTrackingProcessor(); ~LoadingTrackingProcessor() override = default; void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); AZ::SceneAPI::Events::ProcessingResult PrepareForAssetLoading(AZ::SceneAPI::Containers::Scene& scene, RequestingApplication requester) override; AZ::SceneAPI::Events::LoadingResult LoadAsset(AZ::SceneAPI::Containers::Scene& scene, const AZStd::string& path, const AZ::Uuid& guid, RequestingApplication requester) override; void FinalizeAssetLoading(AZ::SceneAPI::Containers::Scene& scene, RequestingApplication requester); AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; uint8_t GetPriority() const override; AZ::SceneAPI::Events::ProcessingResult ContextCallback(AZ::SceneAPI::Events::ICallContext& context); }; } // namespace SceneLoggingExample