/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzCore/Component/Component.h> #include <AzCore/std/smart_ptr/unique_ptr.h> #include <AzCore/Serialization/SerializeContext.h> #include <SceneAPI/SceneCore/Components/SceneSystemComponent.h> #include <Config/SceneProcessingConfigBus.h> #include <Config/SettingsObjects/SoftNameSetting.h> #include <SceneAPI/SceneCore/Events/AssetImportRequest.h> namespace AZ { class DynamicModuleHandle; namespace SceneProcessingConfig { class SceneProcessingConfigSystemComponentSerializationEvents : public SerializeContext::IEventHandler { public: AZ_CLASS_ALLOCATOR(SceneProcessingConfigSystemComponentSerializationEvents, SystemAllocator, 0); void OnWriteBegin(void* classPtr) override; }; class SceneProcessingConfigSystemComponent : public AZ::SceneAPI::SceneCore::SceneSystemComponent , protected SceneProcessingConfigRequestBus::Handler , public AZ::SceneAPI::Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(SceneProcessingConfigSystemComponent, "{80FE1130-91B4-44D4-869F-859BB996161A}", AZ::SceneAPI::SceneCore::SceneSystemComponent); SceneProcessingConfigSystemComponent(); ~SceneProcessingConfigSystemComponent(); void Activate() override; void Deactivate() override; void Clear(); // SceneProcessingConfigRequestBus START const AZStd::vector<SoftNameSetting*>* GetSoftNames() override; bool AddNodeSoftName(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach, const char* virtualType, bool includeChildren) override; bool AddFileSoftName(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach, const char* virtualType, bool inclusive, const AZStd::string& graphObjectTypeName) override; // SceneProcessingConfigRequestBus END void AreCustomNormalsUsed(bool &value) override; static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(ComponentDescriptor::DependencyArrayType& dependent); private: /// It is the responsibility of the caller to delete newSoftname if this method returns /// false. bool AddSoftName(SoftNameSetting* newSoftname); static void ReflectSceneModule(ReflectContext* context, const AZStd::unique_ptr<DynamicModuleHandle>& module); static void ActivateSceneModule(const AZStd::unique_ptr<DynamicModuleHandle>& module); static void DeactivateSceneModule(const AZStd::unique_ptr<DynamicModuleHandle>& module); AZStd::vector<SoftNameSetting*> m_softNames; bool m_UseCustomNormals; }; } // namespace SceneProcessingConfig } // namespace AZ