/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace SceneProcessingConfig { class SoftNameBehavior : public SceneAPI::SceneCore::BehaviorComponent , protected SceneAPI::Events::GraphMetaInfoBus::Handler { public: AZ_COMPONENT(SoftNameBehavior, "{C2A9D207-485F-4752-B37B-388B0A52A956}", SceneAPI::SceneCore::BehaviorComponent); ~SoftNameBehavior() override = default; void Activate() override; void Deactivate() override; void GetVirtualTypes(AZStd::set& types, const SceneAPI::Containers::Scene& scene, SceneAPI::Containers::SceneGraph::NodeIndex node) override; void GetVirtualTypeName(AZStd::string& name, Crc32 type) override; void GetAllVirtualTypes(AZStd::set& types) override; static void Reflect(ReflectContext* context); }; } // namespace SceneProcessingConfig } // namespace AZ