/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { namespace SceneProcessingConfig { class NodeSoftNameSetting : public SoftNameSetting { public: AZ_CLASS_ALLOCATOR(NodeSoftNameSetting, SystemAllocator, 0); AZ_RTTI(NodeSoftNameSetting, "{74629DAE-641A-4BCE-B6D5-3F7DD9F647FA}", SoftNameSetting); NodeSoftNameSetting() = default; NodeSoftNameSetting(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach, const char* virtualType, bool includeChildren); ~NodeSoftNameSetting() override = default; bool IsVirtualType(const SceneAPI::Containers::Scene& scene, SceneAPI::Containers::SceneGraph::NodeIndex node) const override; static void Reflect(AZ::ReflectContext* context); private: bool MatchesPattern(const SceneAPI::Containers::SceneGraph::Name& name) const; bool m_includeChildren = false; }; } // namespace SceneProcessingConfig } // namespace AZ