/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace SceneBuilder { class SceneSerializationHandler : public AZ::Component , public AZ::SceneAPI::Events::SceneSerializationBus::Handler { public: AZ_COMPONENT(SceneSerializationHandler, "{5917845E-2A6A-4C6C-BD02-E9CECC8D4E13}", AZ::Component); SceneSerializationHandler() = default; ~SceneSerializationHandler() override = default; void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); AZStd::shared_ptr LoadScene( const AZStd::string& sceneFilePath, AZ::Uuid sceneSourceGuid) override; }; } // namespace SceneBuilder