/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace Data { class AssetHandler; } } namespace ScriptCanvasBuilder { class BuilderSystemComponent : public AZ::Component { public: AZ_COMPONENT(BuilderSystemComponent, "{2FB1C848-B863-4562-9C4B-01E18BD61583}"); BuilderSystemComponent(); ~BuilderSystemComponent() override; static void Reflect(AZ::ReflectContext* context); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// private: BuilderSystemComponent(const BuilderSystemComponent&) = delete; AZStd::unique_ptr m_scriptCanvasAssetHandler; }; }