/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, *or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, *WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include "ScriptCanvasBuilderWorker.h" namespace ScriptCanvasBuilder { //! ScriptCanvasBuilder is responsible for turning editor ScriptCanvas Assets into runtime script canvas assets class PluginComponent : public AZ::Component { public: AZ_COMPONENT(PluginComponent, "{F8286B21-E751-4745-8BC4-512F190215FF}") static void Reflect(AZ::ReflectContext* context); PluginComponent() = default; ~PluginComponent() override = default; static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// private: PluginComponent(const PluginComponent&) = delete; Worker m_scriptCanvasBuilder; FunctionWorker m_scriptCanvasFunctionBuilder; }; }