/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace ScriptCanvasEditor { class ScriptCanvasMemoryAsset; namespace Callbacks { //! Callback used to know when a save operation failed or succeeded using OnSave = AZStd::function, AZ::Data::AssetId previousFileAssetId)>; using OnAssetReadyCallback = AZStd::function; using OnAssetCreatedCallback = OnAssetReadyCallback; } namespace Tracker { enum class ScriptCanvasFileState : AZ::s32 { NEW, MODIFIED, UNMODIFIED, SOURCE_REMOVED, INVALID = -1 }; } }