/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include "ScriptCanvasDataInterface.h" namespace ScriptCanvasEditor { // Used for general numeric input. class ScriptCanvasNumericDataInterface : public ScriptCanvasDataInterface { public: AZ_CLASS_ALLOCATOR(ScriptCanvasNumericDataInterface, AZ::SystemAllocator, 0); ScriptCanvasNumericDataInterface(const AZ::EntityId& nodeId, const ScriptCanvas::SlotId& slotId) : ScriptCanvasDataInterface(nodeId, slotId) { } ~ScriptCanvasNumericDataInterface() = default; // NumericDataInterface double GetNumber() const override { const ScriptCanvas::Datum* object = GetSlotObject(); if (object) { const double* retVal = object->GetAs(); if (retVal) { return (*retVal); } } return 0.0; } void SetNumber(double value) override { ScriptCanvas::ModifiableDatumView datumView; ModifySlotObject(datumView); if (datumView.IsValid()) { datumView.SetAs(value); PostUndoPoint(); PropertyGridRequestBus::Broadcast(&PropertyGridRequests::RefreshPropertyGrid); } } //// }; }