/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "ScriptCanvasDataInterface.h" namespace ScriptCanvasEditor { class ScriptCanvasStringDataInterface : public ScriptCanvasDataInterface { public: AZ_CLASS_ALLOCATOR(ScriptCanvasStringDataInterface, AZ::SystemAllocator, 0); ScriptCanvasStringDataInterface(const AZ::EntityId& nodeId, const ScriptCanvas::SlotId& slotId) : ScriptCanvasDataInterface(nodeId, slotId) { } ~ScriptCanvasStringDataInterface() = default; // StringDataInterface AZStd::string GetString() const override { AZStd::string retVal; const ScriptCanvas::Datum* object = GetSlotObject(); if (object) { object->ToString(retVal); } return retVal; } void SetString(const AZStd::string& value) override { ScriptCanvas::ModifiableDatumView datumView; ModifySlotObject(datumView); const AZStd::string* string = datumView.GetAs(); if (string->compare(value) != 0) { datumView.SetAs(value); PostUndoPoint(); PropertyGridRequestBus::Broadcast(&PropertyGridRequests::RefreshPropertyGrid); } } //// }; }